RE: LitRpg Classes & Species

#2
Elves ( dark, light, forest, sea, etc. )
Orcs (highland, commander etc.)
Dwarves (blacksmith, warrior etc.)
Nymphs(elemental variations etc)
Dryads(hot tree girls)
Golem(wtv mineral or rock or material u can find on wikipedia)
Faries (can be thoese small flying insect types or spirits)
Humans (Duh)
Trolls
Vampires
Werewolves
Witches(if humans cant use magic)
Leprechuans
Mermaids
Half-(wtv)
Beastman ( dog cat tiger wtv)
Demons
Goblins
Kolbod
Cyborgs
Dragon-kin
Lizardman
Skeleton(closer to a monster?)
(Insert animal here)-man
Cenetaur
Gods
Automatons(deus ex)

BASIC CLASSES

Gunslinger
Archer
Detnotator (bombs)
Spearman
Swordsman
Paladin
Warrior
Weaponsmaster
Blacksmith
Farmer
Baker
Fisherman
Garderner
Beggar
Naked(wears nothing needs nothing)
Gambler
Sculptor
Painter
Hammerman (?)
Reaper
Thief
Assassin
Slayer
Bard (singer, instrumental, mix)
Dancer
Summoner
Priest
Arch priest
Grand priest etc.
Mage
Arch mage
Wizard
Arch wizard
Grand wizard etc.
Builder
Engineer
Adventurer
Jobless
Magic swordsman etc.
^
Come up with variations urself

Thats all i can think of off the bat .
Gibe CaNcer b0ss
I hAbe 3 ch0m0s0mEs left


novels: cancer
And this one: that ione.

RE: LitRpg Classes & Species

#3
Try reading D&D rule book or something? They got a lot of classes and races, in a well built game world with decent game balance.

There are many classes with similar role with slight but significant differences.

Like arcane casters. There are:
- Wizards, int-based, spell preparation required. A arcane magic resercher. Can learn lots and lots of spells.
- Witches, wis-based, spontaneous caster. A caster who inherit the old craft of magic.
-Sorcerers, cha-based, spontaneous caster. A talented caster who gain thier ability to cast magic from their blood. Descendant of dragons or some mystical being or something.
etc.

Those are just some arcane casters. Then there are divine, invocation, psyonic, truespeak, ki, etc. And there are classes with mixed ability, prestige classes.

All classes with background for them. Who they are, how they become the class, etc.

As for races, there are many with long history (and evolution?). Lots of sub-races. Lots of geopolitical backgrounds. Like elves. There are various types of elves. Sun-elves, Moon-elves, wild, wood, aquatic, avariel(winged), drow, and many more.

You will need to adapt them to your world though.

RE: LitRpg Classes & Species

#4
Classes (and I suppose races) fall into or draw from three different categories: Sneaky, Thinky, or Bashy.

The classes and races used will depend on your fiction: what do you need? Ostrovsky came up with a race that was unfamiliar because it was greatly ignored and its own special ability favoured the specific tasks he had in mind for the character.
She's a VRMMORPG player on a mission: Granny God-mode
"Old age and treachery always overcomes youth and skill" -Proverb

RE: LitRpg Classes & Species

#5
'David Penchyk' pid='825277' dateline='1497719181' Wrote: Classes (and I suppose races) fall into or draw from three different categories: Sneaky, Thinky, or Bashy.

The classes and races used will depend on your fiction: what do you need? Ostrovsky came up with a race that was unfamiliar because it was greatly ignored and its own special ability favoured the specific tasks he had in mind for the character.


I don't need any race or class in particular. I just want a list of classes and races to choose from. 
Ya know? Just want to organize my options.

Re: LitRpg Classes & Species

#7
I think it might be helpful to focus less on classes, and more on the roles.  Ultimately the difference between a sniper who uses a gun, and a sniper who uses a crossbow, is just flavor.  What's a sniper?  A ranged assassin.

Some roles I can think of:
Offensive or defensive? (Is the primary purpose to cause harm, or to remove harm?  The healer and the tank are performing similar roles here.)
Direct or indirect? (A healer is direct - they are removing harm.  The tank is indirect - they are preventing the harm from falling on the wrong person.)
Ranged or melee? (What would a ranged tank be?  An aura specialist, probably.)
Physical or magical? (Does the healer use magic, or mundane materials?)
Preparation or improvisation? (A surgeon is more preparation - the set of likely problems are known in advance and prepared for.  The battlefield medic is more improvisational - if you run out of tourniquets, best be prepared to make some out of whatever is at hand)

So ... offensive indirect ranged magical preparation, to alternate between the first and second choices.  Makes me think of an alchemist throwing magical bombs.
Reversed: Defensive direct melee physical improvisation.  Okay, we have the battlefield medic.
All first options: Offensive direct ranged physical preparation.  The preparation is a bit interesting here; I think of an archer who uses specialized arrows, with effects like explosives.
All second options:
Defensive indirect melee magical improvisation.  A magical tank who improvises on the fly.  Almost a paladin, if we treat armor as a form of preparation, then - a mystic monk.
Two first, three second:
Offensive direct ranged magical improvisation.  Okay,  Magical improvisational ranged.  In D&D terms, something like a sorceror.  If we swapped improvisation with prepared, we have a more classic mage.
Two second, three first:
Defensive indirect melee physical preparation.  Knight, I think.  A physical tank who focuses on preparing - and we can treat armor as a form of preparation.  Swap physical for magical, and I think we get a cleric.

Let's try adding another role concept.  Uh.  Extrovert versus introvert.  An extrovert knight seems fairly straightforwardly like a knight; an introvert knight might be a knight errant.  However, I also think of samurai versus ronin.  An introvert works best alone, or perhaps best against a single target; an extrovert works best with others, or perhaps best against many targets.

We can toss in an element, as well. 

A nature offensive indirect melee magical extrovert improvisation.  Uh.  I imagine a shaman who can rapidly recruit an army of small critters. In a prison, such a person would have the rats pick the lock of the cell or steal a key, and form a distraction, so they could just walk right out.  This feels straightforward.  The introvert version probably uses plants controlled directly.

A fire defensive direct ranged magical introvert preparation.  Okay, grouping these, defensive and direct, but ranged and magical.  Sounds like an aura specialist, except the character is an introvert, and auras feel more like an extrovert thing.  It's somebody who heals with fire, at a distance, but in a more one-on-one kind of way, and using some kind of limited resource that must be prepared in advance.  This feels too specific to be a class, but rather an individual; somebody with access to a particular kind of resource.  The combination of healing and fire feel like they call for something with an interesting and specific name.  Heartflame, maybe, just thinking of something that sounds kind of neat on its own; there's probably also something you could do with cauterization.  Heartflame feels like it covers most of our bases, but isn't descriptive on its own.  Heartflame Healer, maybe?  But the other thing fire is associated with is purification.  A mage who can hurl purifying fires starts to feel more offensive than defensive, though - but maybe it works if we think in D&D terms of positive and negative energy, life and death; perhaps something like an exorcist.  Exorcist of the Purifying Flame.  Now we have a few ideas to play with, and maybe find a couple more role axes to add; what distinguishes the Heartflame Healer from the Exorcist of the Purifying Flame?  And if something doesn't feel like it works immediately, this may suggest the solution - supposing that instead of an archetype, this is an individual doing things in a very unconventional way; how might they accomplish it?



Give yourself a framework, and play around in it, and ideas will just fall right out of it, including ideas on how to grow the framework out.  Get sufficiently specific that you can't quickly think of something that fits, and - there you go.  You've found yourself something unusual.

Any framework will do.  Consider D&D stats, distributing equal high and low values.  High strength, high intelligence, low wisdom, low charisma, high constitution, low dexterity.  Okay.  Intelligence+strength+constitution.  We have a smart warrior, but not a commander of any kind.  Low wisdom, which is often used as a mystical stat, so quite mundane.  A warrior detective.  Perhaps a ranger, in a medieval setting, but a private eye from the school of hard knocks, in an early modern setting, or an advanced police officer of some kind, in an even more modern setting.  Scully from the X-Files seems kind of right; a warrior with a doctorate.  What would Mulder be?  Maybe a Wisdom+Strength+Constitution class; a mystical warrior, in tune with something beyond understanding.  A paladin, or a warrior priest, or a monk, depending on setting.  Getting more specific in some way might help narrow it down.